GAME DESIGN LOG
Updates from behind the games.
Build notes, balancing changes, new features, practical guides, and honest progress reports from this one-person arcade.
The Quiet Timing Trick Behind a Taller Sky Stack
How I time the crane, read overhang, protect the tower's center, and stay calm once the wind arrives.
Bank Shots, Big Drops, and 18 Orchard Levels
My quick guide to clean bank shots, hanging clusters, special fruit, and the changing goals across all 18 levels.
A Cleaner Dismissal Plan for School Bus Shuffle
My quick routine for reading color groups, choosing the right bus size, and keeping the pickup zone from getting jammed.
Reef Chomp Survival Notes from the Food Chain
My simple approach to choosing safe fish, building chomp combos, and knowing when a tempting golden school is not worth the risk.
Building Bean Battle: A Cat, Some Mice, and a Handful of Beans
A quick note on the simple idea behind my new mobile throwing game and the rules that made it fun.
Timing the Perfect Leap in Banana Jump
My practical guide to reading the swinging rope, charging the right jump, collecting Double Bananas, and avoiding painful durian mistakes.
Poop Duel Tactics: Better Throws, Smarter Spending
A straight-faced guide to a very silly battle: judging the arc, choosing a rival, protecting your health, and spending coins at the right time.
Big Drops Begin with Support Colors in Bubble Bloom
How I use bank shots, support colors, and patient aiming to turn a small match into a large puffling chain reaction.
Reading a Photon Mahjong Board, Layer by Layer
A beginner-friendly way to identify free tiles, expose useful layers, and avoid matching the first pair you notice.
Lost Less Often: My Route Through Lumen Maze
My simple method for reading junctions, collecting every star key, and handling the less automatic later mazes.
Slingline Drift Is All About the Release
A one-touch driving guide to catching the corner beacon, reading the car angle, and releasing onto the next straight.
My Board-Space Routine for Woodland Blocks
The simple routine I use to place the hardest shape first, build multiple clears, and carry an open board through all five chapters.