Reef Chomp begins with one rule you can understand in a second: eat anything smaller than you and stay away from anything bigger. The interesting part is that your shark keeps growing, so the same fish that looked dangerous a moment ago can become your next meal.

Start with the smallest school

At the beginning of a reef, I avoid the center if several large fish are crossing it. Small silver, clown, and tang fish are safer targets. A few clean bites grow the shark enough to open more choices.

Keep a route behind the shark

It is easy to chase one fish into a corner and discover a predator blocking the way back. I try to approach prey from open water and leave space to turn. Dragging in a smooth curve is usually safer than making several sharp corrections.

Use the size comparison

The collision rule is based on visible size, not the color of the fish. If another fish is close to your shark's size, give it room until the growth meter moves forward. Jellyfish, puffers, and mines are always hazards.

Build combos without becoming greedy

Quick bites increase the combo multiplier and make each catch worth more. Golden fish also give extra growth. I still let a combo expire when the next target is surrounded by danger. Three safe bites are better than one expensive mistake.

What changes in the ten reefs

The first three stages teach movement and size. Jellyfish and puffers begin crowding the middle stages. The last reefs move faster, add mines, and send more large predators across the screen. I designed those stages so patience still works: find a safe lane, grow one step at a time, and only challenge the busy center when your shark is ready.

Reef Chomp was created and developed by Even Ouyang for Arcade Nibble.