Bean Battle started with a silly picture in my head: a cheerful cat throwing colorful beans at a gang of mice. I wanted the controls to stay simple on a phone, so the whole game is built around one action. Hold to charge, watch the arc, and release when the power feels right.

A short clock makes every turn matter

The cat gets a random five to ten seconds to throw. If the player waits too long, one of the mice attacks first. The mice can miss, so the rule adds pressure without making the fight feel unfair.

Spending score during the battle

Hits earn score, and score is useful immediately. The player can restore one heart, buy three weaker Mini Beans for wider coverage, or save for a Giant Bean with much more damage. I like this choice because a good shot can change both the score and the next move.

Twelve small battles

The early levels teach the arc with plenty of room. Later stages add running mice, larger wooden boxes, high platforms, mixed bean types, and faster counterattacks. The last two levels become busy multi-enemy fights, but every target still has a reachable path.

Bean Battle was created and developed by Evan Ouyang for Arcade Nibble.